Last week we talked about the difficult issue of D&D Miniatures vs Monster Tokens at the game table. We presented good arguments for and against both, and made quite a mess in the process. You can find the original article
here.
For those not wanting to reread the whole blog post, here is a quick recap:
MINIATURES
Pros:
- Beautiful game aids.
- Provide an accurate, to-scale, three dimensional representation of the monster.
- They're what players expect, and they look gorgeous.
Cons:
- Expensive.
- Hard to collect the ones you want.
- You're limited to the monsters you have, or must substitute.
- Difficult to transport.
- They're addictive.
TOKENS
Pros:
- Cheap and plentiful.
- Any creature in the recent releases has a token.
- They're portable
- They can denote bloodied and be written on with a dry-erase marker.
Cons:
- Two-dimensional.
- Don't give the same feel for the monster (scale, image).
- Don't support past Monster Manuals.
- Player expectations aren't met in the same way as miniatures.
Now that we've outlined the issues with both, how do we use this information? How do we decide when and how to use these tools at the game table? I've tested some options, and here are a few solutions (with lots of pretty pictures along the way).
1. Minis Without Tokens
Berk/Jerk the Ettin King and his army of orcs,
built exclusively using miniatures.
If you're like me, this is what you've been doing for most of your 4e career. Minis drew me in and I got a stockpile of them. You could use miniatures exclusively in your game if you wanted, but the aforementioned problems with them would still remain.
No matter how hard it tries, this will never be a Purple Worm.
But hey, if these issues aren't a problem with you and your players, then power to you. You shall remain content and could stop reading this article right now if you wish. And if you've got a big enough collection, you can still make awesome encounters like the Ettin King's throne room above. And they'll look damn good.
2. Tokens Without Minis
Berk/Jerk again, but this time flatter and less intense.
If you've just started playing 4e in the heyday of Essentials, then this could very well be the way you play right now. If you're only interested in the current material, than this solution can work for you. This method is especially good if you're not that in to spending a whole lot of money on game aids. It may not be the fanciest approach, but it's functional, and you'll have a huge encyclopedia of monsters to draw upon and use at your table without compromise.
At the same time, if your players have ever used miniatures in a past game, they may take some time to adjust to the new approach.
3. Tokens as Support Crew
This is without a doubt the easiest way to incorporate both miniatures and tokens into your game. So far, it is also the method that my players have liked the most: when building an encounter, use tokens to represent the Minions. It helps to identify the weaker monsters in the encounter, while still giving an accurate representation of everyone on the map. It allows tokens to augment your inventory of miniatures, because while you might have three or four skeletons, you might not have enough zombie minis to cover the eight zombie minions you want surrounding the party.
Braaaaaaaaains...
Another way to use tokens in support of regular miniatures is as mounts. It's pretty tough to get that wizard mini to ride the dragon mini, what with that plastic stand in the way. But why not try something along these lines?
Hobgoblin riding a Manticore.
It sounds like a Parry Gripp video.
Admittedly, it's kind of hard to see the Manticore underneath, but it reminds the players that there are two creatures there instead of one. And it works a lot better than attempting to balance one mini on top of another.
4. Tokens As NPCs
In my opinion, this is one way in which tokens outshine conventional miniatures by about a million lumens. Many recent releases, including Madness at Gardmore Abbey, The Shadowfell: Gloomwrought and Beyond, and Monster Vault: Threats to the Nentir Vale, provide specific tokens for many significant NPCs in the books. The tokens provide a close up of the character's face, giving a good idea of who you're dealing with. An example: this is the token for Lord Padraig from the Madness at Gardmore Abbey boxed set.
The rugged, windswept, and sexy leader of Winterhaven.
Look at those eyes. The greying hair, the symbol of office, the fur cloak. That's a man against the elements, bringing some semblance of nobility to the wilds of the Nentir Vale. That there is a character. Now check this out: if I had to pick a miniature to represent Padraig, I would pick this one.
Bulgy eyes. Poncy armor. Moustache. Yup. Same guy.
A stock hero miniature, posed for combat and fairly ordinary. The Players would glance at him and move on. Especially since, before tokens came along, this was one of the minis I used all the time to represent noble townsfolk or clerics. It's a fine mini, but it's not Lord Padraig.
The Token provides so much more humanity to the character. He looks like the picture in the book, and the facial close up gives us a great view of the eyes, which are the windows to the soul. And if you are creating your own material and NPCs, the Dungeon Masters Kit and the Red Box come with plenty of tokens for Player Characters. Odds are, your PCs have invested in their own mini. So these numerous faces are yours to use for the various townsfolk, villains, and other NPCs in your campaign.
This works for monster bosses too. Say you have a female Orc Chieftain who the party tries to bargain with. Here's the mini I would have used:
Pictured: totally not a female orc.
Here's the token I'd pick.
Again: it's all in the eyes.
Way cooler, if you ask me. Here again but with another race: here are the only two gnome miniatures I own.
Both fairly devoid of a whole lot of personality. Also both male.
Now here are the two options the token set has provided. Both dripping with character, and one in each gender.
Gnomes understand the importance of equality,
mostly because they're bullied so much online.
For stock monsters, miniatures are the top choice. But if you want to help bring a
character to life, a token goes a long way toward making that happen. People get more from faces than they do from action poses. Add in some creative roleplay and maybe a funny voice and you're good to go.
4. Minis and Tokens Unite!
This is the simplest way to incorporate both into your game: stop caring so much! Ultimately, both methods work, and it doesn't matter which one you choose as long as you're having fun. So why not forget the whole debate and smash them together? Remember that throne room of King Berk/Jerk the Ettin? Well why not combine all the minis and tokens from both into one super terrifying uber-encounter?
Way cooler, right?
Double the monsters, double the fun! So pick a method that works for you, and don't be afraid to shake things up. Your players will only thank you for it! Right after the Ettin King TPKs them.
Gulp.
Thanks for reading, and happy gaming!
- DS