These Orcs all have 1 hp each. Suddenly the War of the Ring doesn't seem so hard. |
I tried a few methods to deal with this. My first strategy was to simply add more Minions. That was scary for a few combats, but it was no more exciting or effective than the old tactics. The next approach I tried was to have the minions roll a saving throw every time they took damage. On a roll of ten or higher, the damage was negated. This was ok at first, but it wasn't long until PCs started to feel robbed and I started to feel like a jerk. And let's face it: a minion that sticks around for five rounds by sheer chance kind of misses the point.
I decided to focus on the problem, rather than slapping on a quick fix. As I already mentioned, the main problem I was having was that my Minions weren't even getting a turn. As soon as combat started, all it took was a well-placed fireball spell and suddenly the battlefield was as bare as a Marilith's chest.
Not the picture some of you were hoping for? Tough. |
Another good way to make Minions effective, and a very simple fix, is to extend their hit points. This might seem cheap, or that it defeats the purpose, but if your controllers and strikers are ripping through them like tissues at a Charlie Kaufman movie then desperate measures are called for. And a very slight hp buffer can make all the difference.
I tried this out at my game on Friday. The party was in Gloomwrought being ambushed by the Ebony Guard. I took the Ebony Guard Initiate, from the Shadowfell Boxed Set, and leveled it up to 21. Then I simply edited the stat block so that it said 30 hp instead of 1. I left all the other stats intact.
I picked 30 hp at random (the whole concept was fairly spur of the moment), but I think if you gave the Minion around 10 hp per tier it should balance quite nicely. This kind of thing might not even be necessary at Heroic Tier. It may even result in a TPK, if you go overboard. But if, at any tier, your Minions have a hard time staying on the board long enough to do anything effective, it's a quick and easy solution that might help bring the threat back to these nasties. And hopefully your players will think twice before saying "those ones are probably just Minions."
Thanks, and happy gaming!
-DS
Another option is that there are some minions (I don't recall names off the top of my head; Dragonborn Slaver?) with a one-shot resurrection power: they may get wiped, but they have one extra turn guaranteed. I like your solution though. It's more elegant, more exciting, and less likely to get stale.
ReplyDeleteYeah, I thinks there are some zombies who have a similair ability. It's a good one to use now and then! And thanks, hope the trick helps at the table! Thanks for commenting! :)
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